

However, it also allows baking to include subframes, giving an even higher level of accuracy to trail shape. Mesh Trails can also bake its simulation into a cache for final render accuracy. This allows artists to quickly preview their effects without the need for setting any keyframes. This means being able to drag your cursor around and see the mesh trails moving in real time as if they were animated. Mesh Trails was designed to be FUN to use. And we also added several features that were important to us for production that we hope you'll find useful, as well. Our goal is to share this technology with the world so everyone can add beautiful stylized VFX to their projects. This is a testament of its ease of use for any proficiency level. In addition to its incredible potential as a VFX tool, we also prioritized its usability-to make sure anyone on the team could pick it up and contribute to the VFX of any project, regardless of their skillset. Mesh Trails far exceeded our expectations of what it was capable of. And after two years, we're finally ready to share it with the public. However, we believed it could be automated and set out to create a tool that would make trails feasible for our productions. For the longest time, we at DillonGoo Studios avoided trail effects because of how much time it would take to feasibly make it look good, especially considering our NPR (non-photorealistic rendering) style. On top of that, there are very few, if any, tools that exist for stylized VFX. The current methods that exist in the industry revolve around manually offsetting keyframes, duplicating empties, rotoscoping or motion tracking in post, or using incredibly expensive tools that often don't even allow for mesh manipulation. Manually creating trails for your animation can be tedious, intimidating, and frustrating work.
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This can add an extra dimension of complexity that no other trail generator can give you. This also includes the vast potential of Geometry Nodes. Thanks to Mesh Trails being mesh based, this also opens up the possibility of using Blender's already amazing modifier stack. This unlocks previously untappable possibilities.
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Instead of using particles or curves like most trail generators, Mesh Trails specifically uses a UV unwrapped mesh to gen erate the trail, which allows for the full flexibility of using custom shaders to achieve a desired look. The curve can be parented, animated, or rigged using hook modifiers, allowing for a fully animatable emitter that can morph based on any character or prop deformation-no matter what shape, size, or movement they have. Mesh Trails can use any Bezier or Poly curve as the emitter for a trail. Basic Gradient Shader Animatable Trail Emitters Geometry Nodes Fire (with Speed Attribute example)Ħ. We wanted an automated trail generator that could fit our style of animation, but we couldn't find one. But beyond its base use case, there are endless possibilities thanks to its compatibility with Blender's already impressive shader, modifier, and geometry node systems depending on your level of expertise. It is seamlessly integrated into Blender and is designed to be very easy to jump into. Mesh Trails has been in development for over two years, with a large focus on integrating it with studio pipelines for stylized VFX, but can be applied to almost any project with a need for trails. Have you ever wanted to add VFX trails to your animation, but never had the time or energy to manually animate it? Have you ever tried making trails with particles but could never get the look you want? The Mesh Trails addon is a tool that helps you automatically generate clean, fully customizable, mesh-based trails with the click of a button.
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